Larian Studios Clarifies Its Implementation of Generative AI for Next Divinity
The studio behind popular RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently unveiled its new project, sparking a wave of hype within the gaming community. However, subsequent statements from the company's figurehead have brought clarity to the narrative, addressing the developer's stance toward machine learning.
A Tool for Ideation, Not Replacement
In a new message, Larian's director explained that the company is utilizing AI technology for particular supporting functions. These encompass developing presentation materials, creating rough artistic references, and drafting temporary copy.
Importantly, Vincke stressed that the end material in the game will be created solely by actual artists. "We are creating all the content in-house," he said.
Larian is continuously growing our roster of concept artists and are busily putting together dedicated writer rooms.
Since visual development is being explicitly referenced — we currently have twenty-three visual developers and have positions available for more talent.
All our efforts we do is supplementary and aimed at having people spend greater focus on the creative process.
Every machine learning application used well is supplementary to a artist's routine, not a substitute for their talent.
Responding to Feedback and Defining the Path
The news of using AI at first provoked unease among some the community. In reaction, Vincke offered additional elaboration on public forums.
"Our team utilizes machine learning to gather inspiration, similar to we use Google and reference books," he stated. "During the very early brainstorming phase we use it as a rough outline for layout which we then replace with authentic artwork."
He noted, "Our studio recruits talent for their creative vision, not for their willingness to replicate what a algorithm proposes."
Three Pillars of Practical Application
Vincke had previously detailed the company's focused approach to machine learning, defining its use into primary pillars:
- Handling Monotonous Jobs: This includes refining animations, voice editing, and pipeline-specific tasks like adapting animations for different models.
- Fast-Tracked Experimentation: Using technology to rapidly prototype simple versions of scenarios to test concepts ahead of complete implementation.
- Long-Term Aspirations: Exploring how machine learning could eventually facilitate new forms of gameplay, specifically in creating dynamic reactions in a detailed game universe.
He explicitly affirmed that key artistic disciplines — such as music composition — are are in no way fields where the team is replacing artistic involvement. In fact, Larian is expanding its staff in these precise positions.
"We are neither launching a game with machine-made assets, nor planning on reducing teams to substitute them with artificial intelligence," Vincke stated definitively.